I was responsible for creating every aspect of these images.  I modelled all architeture, terrain, props, and foliage.I modelled high and low versions and baked out normal and ambient occlusion maps where applicable.  I UV mapped everything and created all textures and their materials.  I set up the lighting, post effects, volumetric sun rays, and created the lens flare as well.  This environment runs on both a PS3 and X360 at 30fps and fits within console memory limitations.

ThomasHamiltonArt.com

Chain of the Dead